First there was the tranquil and quiet hope of the city of Silverlode, and then the barbarian hordes came sweeping off the plains, burning, pillaging and destroying everything in their path. Forced to flee upon the Blood Sea, battered, bereaved and bereft, they were thrown at a god's whim on an unknown shore!
The survivors came upon an ancient abandoned elven tree city named for its goddess Lihr, and through hard work and tenacity molded themselves a new home there. They have been joined by others guided there variously by the design or the whimsy of the gods.
The land still bears many scars of the war between the gods and the titans, and old allegiances still persist. The new Lihrians have had to tread carefully as they make new allies - and enemies. After re-awakening the sentient trees of the city and struggling to create a stable society, an ancient prophecy speaking of 5 Black Dragons despoiling Lihr cast new doubt on their survival.
The prophecy has been fulfilled. Through the heroism of its citizens the Black Dragons have been destroyed and the goddess Lihr brought back from the dead, though at great cost.
4 years after the sack of Silverlode, a portal has been opened connecting the two cities, furthermore, the goddess has sent one of her trees through.
Over the last two years the ruins of Silverlode have been restored, and trade routes have been established with Mithril and Narvindel
New threats and challenges inevitably await, both in Lihr and in Silverlode...

Join this dynamic independent campaign set in White Wolf's Scarred Lands, where what you the player does directly influences the world around you.
The team are committed to bringing you the best role-playing experience possible.
Every scenario on every table is played on that one table and never repeated, ensuring that your experience is individual and unique.
Copyright © 2003-2012 Lihr. All rights reserved.
© 2008 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf and Scarred Lands are registered trademarks of CCP hf. All rights reserved.
Creature Collection, Relics and Rituals, Creature Collection 2: Dark Menagerie, Mithril: City of the Golem, Hollowfaust: City of Necromancers, The Divine and the Defeated, Boruk Torn: City Under Siege, Secrets and Societies, Scarred Lands Campaign Setting: Ghelspad, Relics and Rituals 2: Lost Lore, Calastia: Throne of the Black Dragon, Shelzar: City of Sins, Blood Bayou, Creature Collection Revised, Player’s Guide to Wizards, Bards and Sorcerers, Player’s Guide to Fighters and Barbarians, Player’s Guide to Clerics and Druids, Player’s Guide to Rangers and Rogues, Scarred Lands Campaign Setting: Termana, Vigil Watch: Secrets of the Asaatthi, The Faithful and the Forsaken, Creature Collection III: Savage Bestiary, Player’s Guide to Monks and Paladins, and Strange Lands: Lost Tribes of the Scarred Lands are trademarks of CCP hf. All rights reserved. Characters, names, places and text herein are copyrighted by CCP hf.